thus on Sat, 27 Jul 1996 11:48:26 -0500 (CDT), linebacker virtually scripted... > I want to have a large boat that travels on a set pattern and > makes stops at three ports and waits two hours for passengers > at each stop. > Now if I wanted a single room boat I would code the boat > as an enterable object and just assign it a spec_procs right? > How would I do this for a several room boat, using world files? ok.... 1) create the rooms for a boat. 2) don't think like a player, remember, it is all an illusion You don't need it to be an object.... 3) create the docking rooms. 4) for the docking, put in to weather.c:another_hour() the stuff that makes the announcement, and links the ship room to the dock room +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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