Just a thought, but I would implement this by not bothering with an object at all. Have a dock room spec_proc that handles boarding/offloading (char_from_room() / char_to_room() to you) into a boat (which is a room to you). The boat "room" keeps track of where it is along a specific course, and links the exits accordingly. -james- On Sun, 28 Jul 1996 linebacker@microlink.net wrote: > Here is what I have done so far. > > Created an object with a special procedure, > the ship. > > When A player types 'board ship' they are transfereed > to the ship room. This all works fine. > > Then I have the room where the ship loads into, the dock > and I am trying to make a spec_procs for this, but am > failing miserably. > > Here is what the spec_procs is so far, (just the bare bones) > I just want it to load and unload the ship at specific times. > > > SPECIAL(moonshadow_dock) > { > struct obj_data *ship; > int ship_num = 10039, dock_num = 2110, docked = 0; > char *fname(char *namelist); > > while ((docked == 0) && (time_info.hours == 14)) { > ship = read_object(ship_num, VIRTUAL); > obj_to_room(ship, real_room(dock_num)); > docked = 1; > } > > while ((docked == 1) && (time_info.hours == 15)) { > obj_from_room(ship); > act("The Moonshadow has left port and headed down river.\r\n", FALSE, ch, 0, 0, TO_ROOM); > docked = 0; > } > > return 0; > } > > Now, as is, it will continue to load ships into the room until time is > 3:00. Then the mud crashes because of what I am assuming is a warning I > get when I compile that ship might be used unitialized. > > How can I make this so that at time == 14, it will only load one ship and > then at time == 16 it will extract the ship? Also, how can I intialize ship > in the second part of the procedure? > > Or maybe, am I going about this all wrong? > > Once the players are at the ship room, another procedure there will send them > messages and eventually transfer them off the ship to the new dock. The only way > a player can get on the ship is to be present when the ship is in dock and type > 'board ship'. Also, the ship is going to be several rooms, is there a way to > send messages to the zone such as act or send_to_char? > > Thanks, Chuck > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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