> > I'm not understanding the bits thing. Lemme show you an example. This is > the code for losing exp when you die: > > gain_exp(ch, -(GET_EXP(ch) >> 1)); > > Ok, lets say the player has 393901 experience points when he dies. Now... > Does this mean that it moves the pointer or whatever 1 step to the right? > So, he would lose 93901 exp??? If so, would GET_EXP(ch) >> 2 cause him to > lose only 3901??? > If not, could someone explain that to me. Please no 'get a C book' > responses and/or flames. It just spams the list and it's very immature. Uh... GET A C BOOK, what you just asked involves some in depth topics, which can be explained here kinda crappily, or you can actually buy a book and learn it. If you know how bits and binary numbers wortk it's a bit easier, but if you have no idea how binary numbers work then you are asking for a 30 minute lecture to teach you some basic C. Immature or not, get a book. In short, without learning squat, >> 1 halves a number, << 1 doubles it, >> 2 quarters, >> 3 eights it, etc. See now you know but you have no idea why it does that and if you ever do need to know yer SOL. Hades - C is NOT learned by relying on everyone else for all your answers. -- ---------------------------------------------------------------------------- Systems Administrator of MudTech.com. Send an Email to M T tourach@cyber1.servtech.com for info on how you can run U E your mud or chat client on MudTech. D C Visit Ebon Mists MUD at ebonmists.roc.servtech.com 8888 H +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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