At 08:12 PM 8/1/96 -0700, you wrote: >I'm having a hard time trying to think of a way to implement a dual >wield system, I was going to try to add it as an addition eq position, >but then I'd have to add a bitvector on every item so that it could be >wielded on the second hand, but there has to be any easier way to do it, >like race or class dependent, but I'm not sure how, any ideas? >-- >Leonard Burns IV >lburns@continet.com Here's a thought: Just create your dual-wieldable weapons as type TAKE HOLD, and then in perform_violence and related functions, check to see if the object in eq position WEAR_HOLD is type 5, if so, do your damage or hit function or whatever. Chuck +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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