Re: [Circle] DUAL WIELD

From: Linebacker (linebacker@microlink.net)
Date: 08/02/96


At 08:12 PM 8/1/96 -0700, you wrote:
>I'm having a hard time trying to think of a way to implement a dual 
>wield system, I was going to try to add it as an addition eq position, 
>but then I'd have to add a bitvector on every item so that it could be 
>wielded on the second hand, but there has to be any easier way to do it, 
>like race or class dependent, but I'm not sure how, any ideas?
>-- 
>Leonard Burns IV
>lburns@continet.com

Here's a thought:

Just create your dual-wieldable weapons as type TAKE HOLD, and then in
perform_violence and related functions, check to see if the object in
eq position WEAR_HOLD is type 5, if so, do your damage or hit function
or whatever. 

Chuck

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