On Mon, 5 Aug 1996, Alex wrote: > you. SO, I was thinking of something else....when a character 'dies' in a > pkill or assassination, they are forced to change their name, and their old > name is added to the banned character name list (So they can't just come > back and use the same name) I am not entirely sure how to do this. I am > guessing that it would be a function based on the original name entering > code, but I have no idea how to add the name to the banned name list. That would be horrible to players. Could you imagine how many names you'd have after a few months of play? And what about accidental PKs? What I've implemented, is for every PK (depending on your level) you will have a chance of losing 1 pt of CON. When your con reaches 0 you're deleted. But you can then create a new character again. As a player I find it annoying when I connect to a new mud, which I see as a possible "good mud" to mud on, and find out my name is taken. I do have alternates, but if they're all taken I just blow the mud off. And even with anti-PK rules, you're gonna end up with a high number of names in the banned list. Steve quickey@cyberverse.com +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/07/00 PST