Heyas all, I am a new coder on an old circle mud running 3.0bpl10. They are using obuild for their creation system, and would like me to recode the deathtraps to be different kinds of Damage Traps. This way, the players stop getting pissed, and the builders will have the new features. The different kinds of traps are: 1) You walk in and POW! you are hit hard (for hundreds of points of damage) just one time. This COULD kill you, but most likely just piss you off. Like a rockslide, or Avalanche, etc. 2) You walk in and 'ooops' you are taking damage every round, but only in small amounts. Like 10 or 20 hps at a time. Very annoying. like quicksand, or a freezing room, or a room filled with noxious gas. Anyways, I need to recode DT's and I know | |<---this much about obuild. Can you awesome coders give me any ideas, look out fors, or helpful hints on how to do this? Thanks in advance, and have a very cool day! -Ice personal replies welcome ice@novia.net damn, I really need to make a sig file.. too busy coding! +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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