Re: [Circle] obuild and DeathTraps

From: Lost Empire (Gkelly1@ix.netcom.com)
Date: 08/06/96


If your getting rid of DT's, i sure hope you have some way to regulate
eq, or else your mud is going to be full of living rambo's.....


				greg


Alex wrote:
> 
>         Heyas all,
> 
>            I am a new coder on an old circle mud running 3.0bpl10. They
>         are using obuild for their creation system, and would like me to
>         recode the deathtraps to be different kinds of Damage Traps.
>         This way, the players stop getting pissed, and the builders will
>         have the new features. The different kinds of traps are:
> 
>         1) You walk in and POW! you are hit hard (for hundreds of points
>         of damage) just one time. This COULD kill you, but most likely
>         just piss you off. Like a rockslide, or Avalanche, etc.
> 
>         2) You walk in and 'ooops' you are taking damage every round, but
>         only in small amounts. Like 10 or 20 hps at a time. Very annoying.
>         like quicksand, or a freezing room, or a room filled with noxious gas.
> 
>         Anyways, I need to recode DT's and I know | |<---this much
>         about obuild. Can you awesome coders give me any ideas,
>         look out fors, or helpful hints on how to do this?
> 
>         Thanks in advance, and have a very cool day!
> 
>         -Ice
>         personal replies welcome
>         ice@novia.net
> 
>         damn, I really need to make a sig file.. too busy coding!
> 
> +-----------------------------------------------------------+
> | Ensure that you have read the CircleMUD Mailing List FAQ: |
> |   http://cspo.queensu.ca/~fletcher/Circle/list_faq.html   |
> +-----------------------------------------------------------+
+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
|   http://cspo.queensu.ca/~fletcher/Circle/list_faq.html   |
+-----------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/07/00 PST