If your getting rid of DT's, i sure hope you have some way to regulate eq, or else your mud is going to be full of living rambo's..... greg Alex wrote: > > Heyas all, > > I am a new coder on an old circle mud running 3.0bpl10. They > are using obuild for their creation system, and would like me to > recode the deathtraps to be different kinds of Damage Traps. > This way, the players stop getting pissed, and the builders will > have the new features. The different kinds of traps are: > > 1) You walk in and POW! you are hit hard (for hundreds of points > of damage) just one time. This COULD kill you, but most likely > just piss you off. Like a rockslide, or Avalanche, etc. > > 2) You walk in and 'ooops' you are taking damage every round, but > only in small amounts. Like 10 or 20 hps at a time. Very annoying. > like quicksand, or a freezing room, or a room filled with noxious gas. > > Anyways, I need to recode DT's and I know | |<---this much > about obuild. Can you awesome coders give me any ideas, > look out fors, or helpful hints on how to do this? > > Thanks in advance, and have a very cool day! > > -Ice > personal replies welcome > ice@novia.net > > damn, I really need to make a sig file.. too busy coding! > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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