Ok first off i NEVER said invulnerable, I said no damage I was however assuming that you did have a check for critical or lucky hit as you refer to "in a joint or a crack" otherwise you will be pretty much invulnerable. My idea of full plate and magic plate must REALLY differ from yours, when I played D&D we had to work hard to get a set of full plate and MAYBE by the time you were level 10 or so you could get a magical weapon it made them special and something to strive for. When everyone can afford leather and a few "Elite" can buy plate it makes a player strive to get there and makes a sense of accomplishment. I suppose on your mud a level one could walk right into sundhaven buy the bowl and have a 10d10 +10 +10 dagger huh? WTF is the point of that. Sorry I got a little P.O'ed here <I have even small flame waste of time and disk space> Malcor the old fashioned On Tue, 6 Aug 1996, Hades wrote: > > > > No way isn't that the point of armor to protect you? I always thought so, > > when i was playing D&D we made the rule as so, an orc with a flint dagger > > hits you wearing full plate, i dunno about you but that should do no damage. > > That's the point of the ac 2 armor... the dagger got in a joint or a crack > of the armor. I dunno if you have this fantasy idea of full plate armor, but > uh... it didnt make you invulnerable. > > Hades > > -- > ---------------------------------------------------------------------------- > Systems Administrator of MudTech.com. Send an Email to M T > tourach@cyber1.servtech.com for info on how you can run U E > your mud or chat client on MudTech. D C > Visit Ebon Mists MUD at ebonmists.roc.servtech.com 8888 H > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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