On Wed, 7 Aug 1996, Mark McArthey wrote: > This brings to mind another possible problem. What about someone > that is so fatigued (ie. low hp), that just holding themselves up > in full plate is wearing them out more? If I'm following the logic > correctly this would make sense. In full all-out battle, even if > you weren't hit you would tire quickly if already fatigued. > About fighting and exhaustion....the normal Circle doesn't subract a movement point for every hit (which it should because you're dodging around, avoiding, trying to hit), so I put it in. So then you become tired, but you can go negative movement. On a mud I play, being at -2000 movement does nothing for you but make you wait, so I made it that every tick you lose 1/4 your negative moves as hit points (-200 move would be 50 hit points damage) because you're so exhausted it hurts. And if your ever get to a negative number less than your max moves (-200 moves for example when your max moves are 100), then you have to make a saving throw every tick or simply die of exhaustion on the spot. Just another approach. -George of DS +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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