Hello, I've been trying to modify the cleric.c "freebie-for-newbie" code to check if a spell affect is already upon a character (eg: bless, armor). This is because the duration is cumulative, so I have characters running around with 600 hours of armor in place. I want a check so the spell is cast only if the victim is not already affected. I've applied the following to the cleric code in spec_procs.c: switch (number(1, GET_LEVEL(vict))) { case 1: cast_spell(ch, vict, NULL, SPELL_CURE_LIGHT); break; case 2: if (!affected_by_spell(vict, SPELL_BLESS)) cast_spell(ch, vict, NULL, SPELL_BLESS); break; . . . and so on, applying the "if (!affected_by_spell..." at every occurance of "armor" and "bless" in the code. However, the "if(!affected_by_spell(vict, SPELL_BLESS))" is effectively ignored, and the bless (or armor) spell is cast anyway. I presume the parameter SPELL_BLESS is incorrect, but can't work out what it should be. Can anyone assist? Regards, Ian Stephenson +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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