On Thu, 8 Aug 1996, Ian Stephenson wrote: > Hello, I've been trying to modify the cleric.c "freebie-for-newbie" code > to check if a spell affect is already upon a character (eg: bless, > armor). This is because the duration is cumulative, so I have > characters running around with 600 hours of armor in place. I want a > check so the spell is cast only if the victim is not already affected. > I've applied the following to the cleric code in spec_procs.c: > Can anyone assist? Yeah, i believe your constants.c is the real problem. You need to nix that cumalative time on spells altogether, then it is not a problem. I beleive there is a definition in there or in another file that turns off or limits the number of cumulative spells you can get. __ __ \ \\ / // "If I were a dinosaur, I'd be a licalottapus!" \ \\ / // _____ __ __ ______ ___ -Jonathan "Jax" Armsterd \ \/ // // \\ |\\ /|| || \\ | || > << || ||||\\ //|| |----<< | || Hard to believe, / /\ \\ || |||| \\ // || || \\| || Harder to killfile! / // \ \\ \\___//_|| \// ||_||____//|_|| /_// \_\\ In God We Trust. All others pay cash. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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