On Thu, 15 Aug 1996 12:12:35 -0400 (EDT), you wrote: >On Wed, 14 Aug 1996, Casper Lund wrote: > >> As I understand it, the IDnum is supposed to be an unique identifier >> of the mob, but on my mud the IDnum field of all mobs is set to 0. >> I've never noticed it before, so I don't know if it's been that all >> the time. >IDnum is an unique identifier for a player, not a mob. It used in >like mob-memory, so they can remember a player who attacked them etc. >Why should a mob remember another mob ? That depends a lot on how you're running your mud.. For example: If an evil/aggro mob enters midgaard, all cityguards/peacekeepers could hunt it down to protect the citizens. Therefore a mob should remember a mob! (IMHO) -- Casper Lund .ncl@mailhost.net ..http://home1.inet.tele.dk/nci ...Incoming mail forwarded via the PObox II remailer +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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