At 06:04 PM 8/18/96 -0400, you wrote: >If you have no interest in seeing some real role playing in circlemud, >then the this message is probably of no interest to you.... > > >Every once in a while i used to goto the mud connector and say to myself >"I want to find a new, fun, circlemud today." To my distress, i found >that over 50% of the circlemuds are the same as they came out of the >box, with some new zones, sometimes chessy classes and races with no >real point to them, and no inteligent coding done to them. The rest of >the circlemuds that obviously have someone intelligent at the wheel have >some nice coding examples, but when it comes down to it, it is still > >kill mob >get all corpse >wear all > >again and again, that is basically all most circlemuds require of you, >with occasionally an immortal droping down saying he has hide items, and >if you find them, y I agree totally. I think the world is much more important than the code. I mean after adding a few classes, races, and new spells, you can only add so much. When I used to mud, if I logged into a new mud and even saw the word midgaard, i left without a second thought. Or those muds where the names change but the weapon shop is still 2s2en from recall or whatever. I build and code on my mud, and I know from experience that good builders are harder to come by than coders. The first thing I did with my mud was completely delete all the mob/wld/zon files that come with the stock code and started anew. Besides adding two areas from the ftp site, our areas are completely original. It has been a lot more work getting ready to open, but I think it will pay off in the long run. This comes to role playing, if the world is lacking detail and spice, roleplaying will more than liekly never develop. my 2 bits, Chuck +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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