If you have no interest in seeing some real role playing in circlemud, then the this message is probably of no interest to you.... Every once in a while i used to goto the mud connector and say to myself "I want to find a new, fun, circlemud today." To my distress, i found that over 50% of the circlemuds are the same as they came out of the box, with some new zones, sometimes chessy classes and races with no real point to them, and no inteligent coding done to them. The rest of the circlemuds that obviously have someone intelligent at the wheel have some nice coding examples, but when it comes down to it, it is still kill mob get all corpse wear all again and again, that is basically all most circlemuds require of you, with occasionally an immortal droping down saying he has hide items, and if you find them, you win a prize. When i decided i wanted to run my own circlemud, i sat down with almost no plan, just as most people do. I sat down, and in the first couple days added races, clans, clan commands, about 10 new spells, and all of that other "generic stuff". Then, i used my small brain to think. I was creating exactly what i had hated...i was making a circlemud, the exactly the same as everyone elses with some new features. SO, i have decided to write to you here at the circlemud mailing list, to do a few things. 1) I would like to know if anyone has ever addressed added more role-playing into your muds, and make this role-playing something that is just there, so the players don't have me saying "go role-play!". I am looking for some inteligent ways to add these features. My first thought is to restructure/remove the current level system, with just getting XP from killing monsters and such, maybe even make it so my mud has no levels, but that creates many problems such as a players insentive to want to log on. If levels were totally removed, there would have to be different 'goals' for players to reach along the lines of role-playing. 2) Is there anyone out there interested in undergoing this project with me? I am not scouting for coders here, but if anyone out there has the same ambitions as i do i would love to have you. Of course, you would need to be pretty good with c. We have enough muds filled with snippets out there, and this would envolve some serious coding. 3) How about starting an intelligent discussion without flames and insults to discuse role-playing in circlemuds, if you think it is a good idea or not, some ways to go about running and coding a role-playing mud and such. If you are interested, i would love to hear what you think about the subject. ----------------------------------------- |Greg Kelly THE LOST EMPIRES | | Broke | | and | | SiteLess | | | | gkelly1@ix.netcom.com | | | ----------------------------------------- +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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