Well I as an imp, have came across the rp issue.. N well i had lengthy discussions with many imps, role players etc n we decided it would be very very very hard to make a good rp mud, unless u have fuck loads of tim n then well a nice n fast server The thing is when i think of rp im thinking of things like the player says i want to jump onto this rock n get better hits aganst that guy... that sorta stuff, n well to do this in a circle mud env is kinda stupid.. U can get away with a mud that involves more thinking but i dont c any possible way to get a true or even close rp mud... I know of a mud thats being bulkt now, n thats heading down a almost rp mud style, but it still isnt true rp, ie u cant possibly put in all the choices that can be made,.... whne u think about it u just cant.. Ive seen muds that try n guise the hack n slash n claim to be rp, but all u do there is try to level, or just become more powerfull since exp gains is onl htrough kills... (in rare cases for opening doors etc etc etc) so if a rp mud is to come about the whole exp thing will have to be abolished n well i dont think it ever will be totally... eg of another rp type thing .. say there is a guard sleeping, i might want to poison his water instead of killing him, n unless for each n every idea u have accomedated for u dont have an rp mud.. By adding things like trade/modded exp/modded lv/ etc etc u dont make rp mud, but rather a *thinking* mud instead of a pure hack n slash ie a hybrid mud (rnt i funny today :)) Personally I love hack n slash, n i intend my mud to be a good one of those.. Well neway thats my tot's on the issue.. :) Frag +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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