On Mon, 19 Aug 1996, ks white wrote: > > On Mon, 19 Aug 1996, Charles Canning wrote: > > > 1) remove the current combat system from circle. There is no way to have > > a truly role-playing mud with a hack'n'slash combat engine. Real battle > > is not automatic without thought. People will realy reconsider just > > killing if the have to think/perform/ and put some real effort into it. > > The idea of putting more strategy into battle is appealing, but > having to personally type 'hit elf' repeatedly, as fast as possible, > would be quite vulnerable to lag, and tintin abuse. > Unless there was something else you had in mind..? > That would be downright silly. But think of the possibility of allowing the player to "customize" their fighting strategy beforehand, and then letting the game act according to their strategy. Depending on how detailed you wanted your combat system to get (and you can get into a lot more detail than already exists.. ;), the complexity of a fully customized stategy will vary. It could be as simple as 3 options, where the character gets +hit/-dam, -hit/+dam, or no bonus.. or if you wanted to really go crazy with it, you could define a whole set of fighting tactics and various response options to allow players to say "if the other guy thrusts, I'll return with a low slash" ... You could throw spells into the pot as well. Graham Gilmore +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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