At 08:49 PM 8/27/96 -0400, you wrote: >Errr.... > > If I followed the directions in level.doc on the CM FTP Site, (says now > I have levels ranging from 0 - 124 (0-120 for mortals), does this auto > matically alter the maximum levels of MOBs, or do they need to be changed > elsewhere? I can't have lv.30 MOBs fighting with lv.100 mortals, now can > I? If I can't alter and doesn't automatically do it, would it be alright > to have lv.30 MOBs with lv.100+ attributes, or would that work neither?" > > if I am not mistaking, the only the mob levels is used for is the consider command. The level has no effect on the toughness of the mob, (except for maybe spells). I may be wrong, but I haven't noticed anything that might be related to mob levels. Chuck +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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