I am currently working on implementing vehicles on my mud. Any thoughts/suggestions are more than welcome! Vehicle Info 0: Vehicle Type Max Fuel Fuel Type Terrain type indicator Max ammo carryable Max weight carryable (not including passengers) Max passengers (including driver) 1: Weapon Type (same as ranged weapons) 2: Amount of Weapon Ammo 3: Current Fuel Fuel container 0: Fuel Type 1: Max Fuel 2: Current Fuel 3: Weight of one unit of fuel. I see it working this way.. Player gets a car.. car can contain 4 people, has no weapon, and can carry 1ton of extra equipment not including people.. Uses fuel type gas.. gas weighs 7 lbs/unit Uses one unit/square.. Movement cost 1/room for driver 0/room for passengers 1st player to sit car is the driver.. everyone else who sits in the car is a passenger.. note this does not affect the group.. just passengers in the car.. non-drivers cannot move unless they exit the car. Thoughts? --Mallory - http://www.polarnet.com/Users/gbarnett/ - telnet:mud.polarnet.com (4000) +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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