hey all, i'm new to this list and i'm a newbie implementor i have some problems regarding my mud..although everything's alright, just need improvement. Questions: 1. anybody got a code for 2nd and 3rd attack? it was not included in v3.0 2. how about remorting? after level 30, they get to pick another class and start at level 1 but all the skills/spells they've learned are still there. 3. also how do i put some level res. in my objs? 4. how do i increase my max_level to 40? 5. uhmm, about the bash thing? how could i remove the "leave that to martial arts thing"? without dangering the code. 6. err, and the dt, i don't want it to get auto_junk. 7. do you guys have some spec_procs to share? mob which is a cleric, or does acid? 8. also, when bashing, when it fails, i don't want my players to hafta stand up to fight. 9. anyone downloaded the beta for 3.0? ther'es a problem in thalos, the nomad merchants don't wanna fight. already changed the room and there bitvectors. I guess that's it! thanks for the time!!! hope this is ok! +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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