> 1. anybody got a code for 2nd and 3rd attack? it was not included in v3.0 look at perform_violence, it is real easy to implement, just add checks like if GET_SKILL(ch, SKILL_2ATTACK) > 0 then hit again or whatever (you must have properly added the skill 2ATTACK in spell_parser.c spells.h and constants.c (I believe that all) > 2. how about remorting? after level 30, they get to pick another class and > start at level 1 but all the skills/spells they've learned are still > there. > 3. also how do i put some level res. in my objs? little more complicated (I will try and put together a doc) > 4. how do i increase my max_level to 40? files involved class.c magic.c structs.h > 5. uhmm, about the bash thing? how could i remove the "leave that to martial > arts thing"? without dangering the code.\ grep for that string and change accordingly > 6. err, and the dt, i don't want it to get auto_junk. look in config.c > 7. do you guys have some spec_procs to share? mob which is a cleric, or > does acid? there is a cleric.c on the ftp site (look at the site in the header below) > 8. also, when bashing, when it fails, i don't want my players to hafta stand > up to fight. remove GET_POSTITION(ch) = POS_SITTING (or whatwever) from that function > 9. anyone downloaded the beta for 3.0? ther'es a problem in thalos, the > nomad merchants don't wanna fight. already changed the room and there > bitvectors. can't help ya there, don't use ststock areas Chuck +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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