Here's what I did on my mud. I needed unique idents for all of my mobs to so some special "tricks". I made a global variable (long) called mobid. (This should go in the header of comm.c) and set it to -1 (mob numbering would then start at at -2, don't ask me why -2, but I don't like -1, people tend to use that for wierd things) I put a new long int into mob_specials called mobidnum (in structs.h) I changed GET_IDNUM(ch) in utils.h to #define GET_IDNUM(ch) (IS_NPC(ch) ? (ch)->mob_specials.mobidnum : (I forget what the original is) ) In read_mobile in db.c I decrement mobid. (mobid--) I then assign the id to the mob GET_IDNUM(mob)=mobid; Now all the mobs have unique idnums. Unless you actually exceed the 2 billion limit things should be fine. ---------- > From: Casper Lund <ncl@mailhost.net> > To: circle@cspo.queensu.ca > Subject: Error in IDnum mob field? > Date: Wednesday, August 14, 1996 2:45 PM > > As I understand it, the IDnum is supposed to be an unique identifier > of the mob, but on my mud the IDnum field of all mobs is set to 0. > I've never noticed it before, so I don't know if it's been that all > the time. > > My problem is that my mobs, which are equipped with memory, simply > bashes away at everything that moves at the moment (including them > selves), and when I looked into the matter I could see that the memory > routine stores the remembered mobs IDnum and recognizes it by that. > But since all my mobs have IDnum 0, it could very well be the reason > that my mobs are being so unfriendly. > > Maybe I fucked something up so all mob IDnums are wiped at > bootup/zreset, I dunno.. :( > > Can anyone help me out a bit? > > > -- > Casper Lund > .ncl@mailhost.net > ..http://home1.inet.tele.dk/nci > ...Incoming mail forwarded via the PObox II remailer > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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