On Fri, 6 Sep 1996, Alex wrote: > Hello, > > Has anyone documented how to raise the max levels in CircleMUD > 3.0. My players are moving closer to the immortal level 31and want to > have the mud levels expanded. Problem is my code staff has returned > to school and kind of left me high and dry. If I could bump the max > levels up this will give me time to expand the mud and hopefully find > some new coders. If anyone knows the proper procedure I would be most > grateful. > > Thanks, > > Jeff Kells > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > check the definition LVL_IMPL, LVL_GOD or so in structs.h. and expand levels' titles[] array of each classes in class.c. also raise array thaco[] (THAC0) in class.c, too. yes, array saving_throws[] in magic.c to be expanded is needed but it's not more important than above. In CircleMUD, level is declared as signed character type, so player's level is restricted within 127(?). If i want more levels that turn into integer, there must be more buggies i dont know. more ideas? ---------------------------------------------------------------------------- % id | E-Mail: cronos@blue.bluewave.co.kr uid=0(cronos) gid=1(cronos) | cronos@cronos.bluewave.co.kr % whoami | who are you? | Phone: 051-610-0941, 051-610-0942 % shit! | Bluewave Communications. Connection closed by foreign host. | ---------------------------------------------------------------------------- +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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