Hi all, After mucking around with a new character in my mud recently I found what could be a big problem. As we all know whenever a char levels they get extra HP, Mana, Moves and pracs. But if they die and loose a level they dont loose those HP etc that they just gained. So a sneaky player could just get to level 2. Then get killed by something that will drop his/her exp below level 2 number and loose a level. Then keep do this over and over, getting heaps of HP, Mana, etc. Has anyone worked out a way to stop this happening? I though of adding a new variable for Max HP, mana and moves, which would hold the stats from the chars previous level. Then when a player dies these values are set for the current. However I havn't worked out how to remove pracs, as players could spend their pracs after leveling and then die and relevel again. :( Any ideas? Homer aka Fionn Colvin :) +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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