No, you are right. You do not lose level when u die (even if exps is below that level). On Tue, 10 Sep 1996, Chuck wrote: > At 01:34 PM 9/10/96 +1000, you wrote: > >Hi all, > > After mucking around with a new character in my mud recently I > >found what could be a big problem. As we all know whenever a char levels > >they get extra HP, Mana, Moves and pracs. But if they die and loose a > >level they dont loose those HP etc that they just gained. So a sneaky > >player could just get to level 2. Then get killed by something that will > >drop his/her exp below level 2 number and loose a level. Then keep do this > >over and over, getting heaps of HP, Mana, etc. Has anyone worked out a way > >to stop this happening? I though of adding a new variable for Max HP, mana > >and moves, which would hold the stats from the chars previous level. Then > >when a player dies these values are set for the current. However I havn't > >worked out how to remove pracs, as players could spend their pracs after > >leveling and then die and relevel again. :( > > > If I am not mistaken, players do not lose levels when their exp drops below > that required for their current level. ie: 2000 exp required for lev 2, players > has 2010 and dies bringing him to 1500 or whatever, I believe he is still level > 2. (just takes him longer to reach lev 3) > > I may be wrong, anyone? > > > Chuck > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > * Classic@Cloud9.net * tpedersen@kraft.com * * http://www.cloud9.net/~classic * +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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