On Tue, 10 Sep 1996, annick elziere wrote: > attack code, check to make sure mob is alive, you are still > fighting and so on. But that is not the problem, I take a char > with fourth attack that does 80 points of damage per hit and > attack welmar, and after two rounds(wich he isent close to dead) > the mud crashes, now if i go attack something with 0 dam the > mud is fine and doesent crash or anything. > I was wondering if anyone knows if this is just some kinda > problem with me running under win95 for testing and if this > wont happen once i get the mud under a unix type system? > Something wierd is going on and i just cant figure it out:( For every subsequent call to hit() you must do: if (FIGHTING(ch)) hit(ch, FIGHTING(ch), TYPE_UNDEFINED); So after the second attack there could still be a crash. -daniel +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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