We use sh_int SAVE_VERSION in all our pfiles. Thus, when we make major changes, its merely as difficult as adding an if SAVE_VERSION < x, read this, else read that. All players will get saved as the newest version. Fafhrd of Duris On Sat, 14 Sep 1996, jubjub wrote: > Hey all: > I was wondering if anyone knew how to modify, or at least read the > player files. See, I incorporated a death and mobkill counter, but I am > having a great deal of trouble getting the new structs to work with my > current player file. Is there any way to "update" it? I am doubting > that that is too likely, and that I will need to wipe the pfile, so I > had another question. Is there some way that I can look at the > passwords, etc in the pfile? All the gods get on at diff times, so it > would be a real hassle manually re-advancing all of them, and doing it > with some kinda code word is too risky. Please send me any ideas you > have on either of these to prospects. > One last thing. I would REALLY appreciate a copy of the clan code > put on here a while ago. Will someone please send that my way? Thanx. > > _________________________________ > | | > | I wish I had a sigfile | > | | > | jubjub@cjnetworks.com | > _________________________________ > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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