Almost same here, oedit and medit werk fine, but zedit and redit cause sementation errors under Linux or GPF's in Windows95. Been werking on it for 3 weeks now and can't find the problem <mumble> If you find anything, let me know please. =Spectre In a message dated 96-09-14 23:50:54 EDT, backdoor@wam.umd.edu (Nuku Nuku) writes: << Circle 3.0pl11 Okay, I put straight obuild into the circle and this is the problem i have. When I enter zedit, i can zload ONE mob and "zedit save". However, if i zload another mob and try to save, the mud gets a segmentation fault. Here is the gdb output when i type "back" ----------------- #0 0x80a0c55 in malloc_unlocked () #1 0x80a097c in malloc () #2 0x800f400e in _findbuf () #3 0x800f5dcc in fgets () #4 0x809af60 in get_line2 (fl=0x80d1a20, buf=0x80473c4 "") at act.build.c:3940 #5 0x809c4df in read_zone_perms (rnum=3) at act.build.c:4469 #6 0x809b82e in save_zone (ch=0x8349178, zone=4) at act.build.c:4171 #7 0x8093cc7 in do_zedit (ch=0x8349178, argument=0x0, cmd=341, subcmd=0) at act.build.c:1209 #8 0x807e660 in command_interpreter (ch=0x8349178, argument=0x8047848 "zedit save") at interpreter.c:722 #9 0x8052b3a in game_loop (mother_desc=3) at comm.c:620 #10 0x8052036 in init_game (port=3) at comm.c:248 #11 0x8051fc0 in main (argc=1, argv=0x8047dc8) at comm.c:218 This has been driving me nuts, and I've tried numerous things to fix it, and even had a friend of mine who's been doing this for years look at it, and we can't figure it out. Has anyone else run into a similar problem or have any suggestions on what is wrong? The obuild code was STOCK, so Im not wasting the bandwidth. Its just really wierd. Arigato, Pirahna >> +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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