> OK, I tracked the problem down to something I "know" should work. It > seems that when you add on to an array of character strings, CircleMUD > crashes & burns... For example: > > char *potion_names[] = { > "milky white", > "bubbling white", > "glowing ivory", > "glowing blue", > "bubbling yellow", > "light green", > "gritty brown", > "blood red", > "swirling purple", > "flickering green", > "cloudy blue", > "glowing red", > "sparkling white"/*, > "incandescent blue" */ <- un-comment this line and boom! > }; 14 objects(including the commented one)... I assume that they are also defined in structs.h? You wmay want to ensure that they all are correctly defined in structs.h Also you may want to try adding a "\n" as the last item in the list Or you may want to try and add const to the beginning of the declaration. i.e. const char *potion_names[]={ What it look like is someplace you are predefining how many potions you have and something is going awry. try bumping this up by 1 and see if that works.. hope some of this makes sense -Peace Argus http://www.argy.com telnet: eclipse.argy.com 7777 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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