> OK, I tracked the problem down to something I "know" should work. It
> seems that when you add on to an array of character strings, CircleMUD
> crashes & burns... For example:
>
> char *potion_names[] = {
> "milky white",
> "bubbling white",
> "glowing ivory",
> "glowing blue",
> "bubbling yellow",
> "light green",
> "gritty brown",
> "blood red",
> "swirling purple",
> "flickering green",
> "cloudy blue",
> "glowing red",
> "sparkling white"/*,
> "incandescent blue" */ <- un-comment this line and boom!
> };
14 objects(including the commented one)... I assume that they are
also defined in structs.h? You wmay want to ensure that they all are
correctly defined in structs.h
Also you may want to try adding a "\n" as the last item in the list
Or you may want to try and add const to the beginning of the
declaration. i.e. const char *potion_names[]={
What it look like is someplace you are predefining how many potions
you have and something is going awry. try bumping this up by 1 and
see if that works.. hope some of this makes sense
-Peace
Argus
http://www.argy.com
telnet: eclipse.argy.com 7777
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