Well, open class.c Now have a look for the thac0 array. Yeah, the thing with a load of numbers. For your classes, there will be one of these arrays each. Change the thac0 by adding a couple of numbers at the end. The amount of numbers is lvl impl + 1. eg: Mage 100, 20, 10, 7, 5, 6, 5, 3, 2 , 1, 0 /* 5 */ /* 11*/ This would be for mage with 10 levels, incuding the god ones. To add to that: Mage 100,20,10,7,5,6,5,3,2,1,0,-1,-3 This would add 2 extra levels. When U do that, u have to go down near the end of the file where the titles are, and add a few corresponding to the number of levels u added. Now open structs.h Find where lvl_god, lvl_grgod, etc are and change them to the highest couple of levels. So if u added 3 levels, lvl_impl would now be level 37. Change those, and exit. Compile your mud, and then go and delete the playerfile. Yes, this is necessary unless u have a script or something which updates levels automatically. If so I would love a copy :) Okay....run your mud, and voila. New levels :) /Raf +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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