On Mon, 23 Sep 1996 17:53:20 +0200 Mikael Askernds said: >Hi .. > >is not a problem but this is: > >-How do I make a check on the player to see if he knows a certain spell > before he is allowed to prac a certain other one... > > (He cant practise the BIG fireball until he learned the SMALL >fireball) > > In the function SPECIAL(guild) in spec_procs.c you can add after the first skill_num check you can add something like: if (skill_num == SPELL_BIG_FIREBALL) if (GET_SKILL(ch, SPELL_SMALL_FIREBALL) <= 0) { send_to_char("You must learn the small fireball first.\r\n", ch); return 1; } >-Also .. How do I set the maximum % of the "BIG fireball" to not exceed >the > maximum % of the "SMALL fireball" > Do you mean when practicing big fireball? or when casting it? -- Curtiss +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST