On AnotherWorld, we added time_progs something like you're suggesting. However, we mimiced the cron function in UNIX, using a similar setup for year/month/week/day of month/day of week/hour so that we could conceivably have yearly festivals, weekly events, or preprogram massive, automatic quests. If you end up doing it like we did, it will require a fairly large switch statement. However it does work quite nicely. OBTW, we also added support for features like '*' and '..' also similar to the UNIX cron. Helver On Tue, 24 Sep 1996, Homer Simpson wrote: > Hi all, > Has anyone added a time trigger, or know how to add a time trigger > for mprogs? It would be something like > > >time_prog 12~ > > <stuff> > > and then at 12 oclock the mob would execute the stuff. I though about > making a call at another hour in weather.c. Any ideas? > > Homer > > aka Fionn Colvin :) > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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