Re: [Code] Futher deep-divings into my code...

From: Johan Dustler (Johan.Dustler@epk.ericsson.se)
Date: 09/24/96


Check do_steal() in act.other.c.
Put a check just after the target has been determined.

if (MOB_FLAGGED(vict, MOB_NOSTEAL)) {
  send_to_char(ch, "You failed.");
   /* or maybe let the mob attack the player when he try it */
  hit(ch, vict, TYPE_UNDEFINED);
  return;
}

That should do it I think :)

-Johan
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