Check do_steal() in act.other.c. Put a check just after the target has been determined. if (MOB_FLAGGED(vict, MOB_NOSTEAL)) { send_to_char(ch, "You failed."); /* or maybe let the mob attack the player when he try it */ hit(ch, vict, TYPE_UNDEFINED); return; } That should do it I think :) -Johan +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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