Is anyone familiar with how to make Circle "tell" telnet to go to character mode, and anything special that needs to be done as a result? Also, I remember hearing before that this causes considerable strain on the host machine, and slows things down. I wanted to use cursor keys for movement, and needed a way to do this without a <RETURN> after every line. Either I am going to use normal telnet and the game will be very accessible, or I will have to make a telnet client which will restrict the game to those platforms which can run the client (which I'd rather not do). p.s. I have been working on my mud lately, so I haven't been doing the CircleMUD Windows editor. If enough people tell me they want it (SOON!), I can have the editor done by next week. Otherwise, I shall eschew the vagaries of Object Pascal under Windows 95 for the grace of C++ under Linux, and work on my game. =) +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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