Hi all.. :> I'm new to coding, and have a couple questions. [Also, before I get into the questions, I wanna say I'm not totally clueless when it comes to coding.. Honest. :> ] Anyway, the first thing I did to the code was maul it up a bit and add two new classes. As I was going thru one of the *.h files [structs.h, I think] to add a few things, I noticed a few lines that dealt with NPC classes, but nothing was implemented. I'm wondering if anyone can give me some advice on how to implement NPC classes? Ideally, the NPC Class flag would be optional. [ie, if there is nothing about it in the mob file, it automatically defaults to a certain class. This means I won't have to convert all the mob files already there.] Seeing as I'm a new coder, I have no idea how to go about this. [It took me a few hours to get the bugs outta the new classes I added. heh.. and the bugs were pretty simple things, like a misplaced bracket.] Thanks for any help.. :> Steve +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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