[CODE] [HELP] <INVALID BITVECTOR>

From: Amy & Ryan Biggs (nauvie@netcom.ca)
Date: 10/03/96


I keep getting <INVALID BITVECTOR> popping up in affects, room flags and
such, and it only affects with the (1 << 31) flags.  The flags themselves
seem to work (My ROOM_NOJUNK does work and it is (1 <<32))  Is there any
way to get these things to show up?  I wanna SEE the bitvectors.  (and
don't suffest a MOB2_ set...that's out of the question....I am NOT editing
the mob files AGAIN)

The Husband and Wife team from heck!
E-mail: nauvie@netcom.ca
Amy Biggs:  http://www.geocities.com/SiliconValley/3461
Ryan Biggs: http://www.geocities.com/SiliconValley/3460


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