I keep getting <INVALID BITVECTOR> popping up in affects, room flags and such, and it only affects with the (1 << 31) flags. The flags themselves seem to work (My ROOM_NOJUNK does work and it is (1 <<32)) Is there any way to get these things to show up? I wanna SEE the bitvectors. (and don't suffest a MOB2_ set...that's out of the question....I am NOT editing the mob files AGAIN) The Husband and Wife team from heck! E-mail: nauvie@netcom.ca Amy Biggs: http://www.geocities.com/SiliconValley/3461 Ryan Biggs: http://www.geocities.com/SiliconValley/3460 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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