On Thu, 3 Oct 1996, Amy & Ryan Biggs wrote: > I keep getting <INVALID BITVECTOR> popping up in affects, room flags and > such, and it only affects with the (1 << 31) flags. The flags themselves > seem to work (My ROOM_NOJUNK does work and it is (1 <<32)) Is there any > way to get these things to show up? I wanna SEE the bitvectors. (and > don't suffest a MOB2_ set...that's out of the question....I am NOT editing > the mob files AGAIN) Yes, but integers are only 32 bits. 0-31, you can't have a 33rd (1<<32). So it's either that or switch to bitfields. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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