> Regarding this whole thread... how often do your players stats change > permenantly that they actually lose them in a crash? A much easier > solution... every time you permenantly change a players stat... type: > save_char(ch, NOWHERE); > > And you'll save yourself a lot of work. Not that much - but my mud is still in the development stage. And I *do* wipe the playerfile often. Instead of converting, and instead of setting everybody back manually (have around 100 players) I thought this might be an easy idea. It is turning out to have some problems and I appreciate all the response I'm getting. --------------------------------------------------------------- | Justin Robinson | --------------------------------------------------------------- | VTel - Springfield Vermont | | Programmer/Technician/Analyst/Consultant | | Online Resume: http://www.vermontel.com/~jmrobins/resume.html | | E-Mail: jmrobins@vermontel.com | | WWW-Page: http://www.vermontel.com/~jmrobins/ | --------------------------------------------------------------- | Ruin! Mud - Primacy | | WWW-Page --------------> http://www.ruin.org/ | | Mud Address ----------> wired.uvm.edu:4000 | | Implementors ----------> ruin@vermontel.com | --------------------------------------------------------------- +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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