On Mon, 7 Oct 1996, Thomas Katzlberger wrote: > You wrote: > > You could save more space if you have fields that are set to the > > default and just completely eliminate them from the file. That > > way, while you are gaining a bit of space for the "field" being > > there, you are also eliminating "0 0 (null) (null) 0 0 0" from > > the file. I personally don't see why, though, you'd need to do > > a save of their name in the pfile considering the name is known > > by the time we are reading the pfile (eg., "spawn.plr" obviously > > belongs to the person named, "Spawn," no ned to have that in the > > actual pfile). > > Nobody can save significant space with *.plr files as the device > block size of most harddisks is 512 or 1024 bytes. This means if > a playerfile is 1034 bytes the actual space is at least 1536 bytes > on your harddisk, not taking into account the inodes you are using > up to store the directory and file reference. > A deffinate consideration... but not always an issue.. I know on the system my mud runs on, the drives were formatted with the max inodes or close to it, because there's another mud that's been there for 5 years, that the machine was originally put up for the mud, and it uses a lot of small files for various things... +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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