On Mon, 7 Oct 1996, Thomas Katzlberger wrote: > Nobody can save significant space with *.plr files as the device > block size of most harddisks is 512 or 1024 bytes. This means if > a playerfile is 1034 bytes the actual space is at least 1536 bytes > on your harddisk, not taking into account the inodes you are using > up to store the directory and file reference. That's right. So there is no big gain when you cut the file from 1023 to 513, wich is almost half. > Hence I suggest to use fractal compression ... by applying it > simultaneously to player and world files we could reduce the > effective pfilesize dramatically!! We just have to look for a > MOB with similar stats and make a reference to it. Whenever a > player loads he loads the mob instead and applys a diff to it > so that he gets his individual stats back. One of the porpouses of the ascii file is to be edited easely, so your method would riquere a midle step to get it diffed. Not to mention the time it takes to "look for a MOB with similar stats". > Simple, isn't it? I think we've got a major in mathematical computation! 8-) Jorge Guilherme +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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