Re: clans

From: Rasmus 'Con' Ronlev (raro94ab@hp4.econ.cbs.dk)
Date: 10/08/96


On Fri, 4 Oct 1996 goamkows@kirk.geog.sc.edu wrote:

> ya know, i just used one of the spare ints in player_specials to store
> the players clan and created a simple do_join_clan command and made a
> GET_CLAN macro.

Simple and beatuifull :)

> everybody seems to be making such elaborate clan code, yet my system
> seems to work quite well :)
> can somebody clue me in to what i am missing? ;)

Well, it's all about what you want to support in terms of clan code. I had
some wild plans at on time, and realised I actually needed only very
little information. But I like stuff that enables different levels in the
clans, houses for clans, and some other stuff I might imp at a later time.
I allso have made a system where I can create and delete clans online,
which I myself find to be very nice and easy to work with. The
implementation and complexity of the clan system is basically a personal
state of mind I think *shrug*

Regards,
Con.

d.
--
     Rasmus Rønlev DOEK'94      WWW: http://www.econ.cbs.dk/people/raro94ab
     Student instructor         MUD: exiled.mud.circlemud.org 5000
                                         199.199.16.100 5000
       Student, B.Sc in Computer Science and Business Administration.

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