On Fri, 4 Oct 1996 goamkows@kirk.geog.sc.edu wrote: > ya know, i just used one of the spare ints in player_specials to store > the players clan and created a simple do_join_clan command and made a > GET_CLAN macro. Simple and beatuifull :) > everybody seems to be making such elaborate clan code, yet my system > seems to work quite well :) > can somebody clue me in to what i am missing? ;) Well, it's all about what you want to support in terms of clan code. I had some wild plans at on time, and realised I actually needed only very little information. But I like stuff that enables different levels in the clans, houses for clans, and some other stuff I might imp at a later time. I allso have made a system where I can create and delete clans online, which I myself find to be very nice and easy to work with. The implementation and complexity of the clan system is basically a personal state of mind I think *shrug* Regards, Con. d. -- Rasmus Rønlev DOEK'94 WWW: http://www.econ.cbs.dk/people/raro94ab Student instructor MUD: exiled.mud.circlemud.org 5000 199.199.16.100 5000 Student, B.Sc in Computer Science and Business Administration. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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