Re: [IDEA] pfile2mob

From: Thomas Katzlberger (cat@vuse.vanderbilt.edu)
Date: 10/08/96


> effective pfilesize dramatically!! We just have to look for a 
> MOB with similar stats and make a reference to it. Whenever a 
> player loads he loads the mob instead and applys a diff to it 
> so that he gets his individual stats back. 

Idea: As most muds chronically lack mobs with decent stats 
(all: 11 11 11 11 11 ... ) we could write a little function 
that saves a player's stats into a file at arbitrary times.

Then one can use them as templates for mobs :) Or just keep them
unchanged ... I wonder what the reaction would be if you encounter
yourself as mob once in a mud.

> Not to mention the time it takes to "look for a MOB with similar
> stats".

Just create a new one :)

Cat.
PS: Not EVERYTHING I say should be taken seriously. Hmpf!
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_/_/                                                            _/_/
_/_/  Thomas Katzlberger                                        _/_/
_/_/  katzlbt@vuse.vanderbilt.edu                               _/_/
_/_/  @aWhiteNeXT.called.garfield                               _/_/
_/_/  http://www.vuse.vanderbilt.edu/~katzlbt/                  _/_/
_/_/                                                            _/_/
_/_/  "You can tune a file system, but you can't tune a fish."  _/_/
_/_/                                UNIX man page for tunefs.   _/_/
_/_/                                                            _/_/
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