> effective pfilesize dramatically!! We just have to look for a > MOB with similar stats and make a reference to it. Whenever a > player loads he loads the mob instead and applys a diff to it > so that he gets his individual stats back. Idea: As most muds chronically lack mobs with decent stats (all: 11 11 11 11 11 ... ) we could write a little function that saves a player's stats into a file at arbitrary times. Then one can use them as templates for mobs :) Or just keep them unchanged ... I wonder what the reaction would be if you encounter yourself as mob once in a mud. > Not to mention the time it takes to "look for a MOB with similar > stats". Just create a new one :) Cat. PS: Not EVERYTHING I say should be taken seriously. Hmpf! --- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ _/_/ _/_/ _/_/ Thomas Katzlberger _/_/ _/_/ katzlbt@vuse.vanderbilt.edu _/_/ _/_/ @aWhiteNeXT.called.garfield _/_/ _/_/ http://www.vuse.vanderbilt.edu/~katzlbt/ _/_/ _/_/ _/_/ _/_/ "You can tune a file system, but you can't tune a fish." _/_/ _/_/ UNIX man page for tunefs. _/_/ _/_/ _/_/ _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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