>Nothing like having high level mobs switch to newbies .. Makes >life a bit more interesting for everyone :-) Exactly, that's why I've got these things implemented. What better way to stop high level players from taking newbies on 'XP runs' then to have a mob that kills any low lwvel in the room. >Might want to consider a skill to allow players the same ability... Why a skill? I have the ability to change opponents already, and I see no need to have it as a skill. If you think about it, switching who you attack would NOT be a skill. Even a low level mage would know how to direct an attack so that it goes after someone else. It's also a waste of skill slots. I am almost maxxed out as it is with skills and spells :) The Husband and Wife team from heck! E-mail: nauvie@netcom.ca Amy Biggs: http://www.geocities.com/SiliconValley/3461 Ryan Biggs: http://www.geocities.com/SiliconValley/3460 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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