On Tue, 08 Oct 1996 23:57:38 +0200 you said: > >Well, going through a more interessting fase of the coding after we >expanded the mud to 104 levels (100 mortal + 4 god) we're now trying to >implement more spells, strangely enough, our spells work, but we get no >action out of them, as in e.g. the fireball hits your target with full >force .. blahblah. Can't seem to find it anywhere, am i missing the >ovious or??? > Look in misc/messages to see what you need to add. >btw, anyone have an idea how to make a backstab that actually can KILL a >mob in one blow?? (more chance if mob is sleeping, or something like >that) > This would work with a critical success/failure system implemented. For example, after the spell/skill check is made you can do a critical check based on a number roll of 1-20, ie. a 1 would mean a failure in which you would roll to see what type of failure it is, then for a roll of 20 you would roll to see what type of critical success it is. -- Curtiss +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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