Hi ! > Hiya all.. > > Problems nothing but problems, have anyone an idea how to make a MOB > extremely fast. Picture this : > > Jumbo the warrior is standing in a room, then leaves east.. > > In the east room is a MOB that IMMIDIATELY when Jumbo enters the room > starts doing something (eg. attacking him).. > > Any ideas??? Help, I'm pretty lost here.. I once did it (Circle 2.2) by adding some extra command-numbers (for entering / leaving a room, initiating violent actions, ...) in the -1 .. -?? range. Whenever someone would enter a room, it would check for any spec_proced mobs and call them with the 'entering a room' value. Of course the spec_proc must contain the attacking part... :) Hope this is of any help... See ya ! Alex. (P.S.: I accidentally dumped the code after I had switched to 3.0-11, so...) +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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