Chuck wrote : >Has anyone experienced this problem? >Player starts a fight with a mob flagged as MOB_MEMORY >or whatever it is, flees, and later dies at the hand >of anther mob. The rpevious mob will still remember the >player from before even though they had died since the >encounter. Is the normal, or what? I have not touched the >code relating to this at all. Well this is standard circle. The mobs remember the players by ID-num and only the mob who killed the player will forget him/het/it. (see function damage in fight.c) You could (if a player dies) run through all mobs and call forget(mob, char-who-died) to make all mobs forget the player (do this in fight.c in the function damage). Aragorn root@federation.osp.nl -- ----------------------------------- [ ^ .sig ^ ] [ /0\ Under Construction /0\ ] [ --- --- ] ----------------------------------- |Try: telnet ftp.rijnhaave.nl 4000| ----------------------------------- +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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