Re: [NEWBIE][CODE] Embalmer code

From: Admin of The Keep (dkoepke@california.com)
Date: 10/15/96


On Tue, 15 Oct 1996, Stefan Jakobsson wrote:

> On Mon, 14 Oct 1996, Admin of The Keep wrote:
> 
> >   Then make a new type for the bags.
> 
> Well, that doesn't really solve the problem does it? Since the bags has 
> different names depending on what corpse you use.
> 
> I.e. You have the corpse of Hobs the Hedgehog, you end up with a bag made 
> of Hobs the Hedgehog skin. And if you use oooh, say the corpse of Toto 
> the Dog you get a bag with another name. So they are all different.
> 
> Or am I missunderstanding you?

  You're misunterstanding.  I didn't say use a different corpse, that
  would fail to make any sense.  I meant that you don't need to call it a
  corpse for it to be a bag.  A corpse is just a container with a value4
  set to 1.


  <*=-+Daniel+-=*>
  "Forgive me father, for I am sin."


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