On Sun, 13 Oct 1996, Stefan Jakobsson wrote: > Anyone solved the problem with getting the embalmers bags to be rentable? > > I've been pouring over the code and the only solution i can see is to > allow corpses to be rented, but doesn't that cause a whole new set of > problems? > > Reg, Stefan (aka Slite) > PhoneyMud IMP The one way to do it (I made the spec... and decided that it wasn't particularly useful to have them rentable.) is to change the code so it loads an obj that has a valid vnum, changes the descriptions on the obj loaded instead of the corpse (make sure not to accidentally free the prototype :P), extract the corpse, and then find a way to save the descriptions on the obj itself, which can probably be done by meddling with the rent files... heh... Or, you could use one of the spares in the pfile to store the vnum of the mob killed and related to the bag, and do the same above but edit the obj description when the player enters the game, but that's really not such a good idea :P, and you would be limited to however many spots you set aside from the pfile spares. - mendar +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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