Hey I just noticed that while all these nice skills set a WAIT_STATE on players, like kick skill for instance. and when you cast any magical spell, that NO WHERE in stock circle code, is a check made that you have a wait state on you, nor is it ever decreased. At least none that i could find. What keyed me to it was snooping a player and noticing that a 'flip' spell that works like kick, makes player lose two rounds, and mob 3 if you are successful, NEVER caused the player to lose a round, while the poor mob LOST his rounds. Thus the player flipped OVER and OVER and OVER and never got a chance to hit. So by this clue, id say i did not just miss anything. I went and unpacked the stock circle source code and looke din it. There as well there is a nice check in fight.c for the mobs WAIT_STATE's, dcreases it, bails if a wait state is on, this is preform_violence by the way, but there as well, no checks on the player anywhere??????? Im adding the checks for players in preform violence and also do_cast, not a decrememt there, just dont let them cast till the wait state has passed. Am I missing something obvious to everyone else here? Or is this a bug/missing elelment to stock circle? ******************************************************************* * Ron Hensley ron@dmv.com * * Systems Administrator http://www.dmv.com/~ron * * PGP Key at WWW Page * * DelMarVa OnLine 749-7898 Ext. 403 * ******************************************************************* +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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