You wrote: > Hey I just noticed that while all these nice skills set a > WAIT_STATE on players, like kick skill for instance. and when you WAIT_STATEs are handeled in the main game_loop() in /* process commands we just read from process_input */ if ((--(d->wait) <= 0) && get_from_q(&d->input, comm, &aliased)) ^^^^^^^^^^^ Cat. -- _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ _/_/ _/_/ _/_/ Thomas Katzlberger _/_/ _/_/ katzlbt@vuse.vanderbilt.edu _/_/ _/_/ http://www.vuse.vanderbilt.edu/~katzlbt/ _/_/ _/_/ _/_/ _/_/ "You can tune a file system, but you can't tune a fish." _/_/ _/_/ UNIX man page for tunefs. _/_/ _/_/ _/_/ _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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