> While it is true that many muds will then have identical features, these > features already de facto standard; they just aren't in stock circle. > Things like aliases that save, for example. There is no reason for saving > aliases not to be a stock feature. For what possible purpose would a game > administrator want non-saving aliases? Isn't one of the first things > everybody does is put in the saved alias patch? There is no reason that aliases don't save. It's a bug. It's going to fixed be in pl12. The whole point of the CircleMUD project was to include features that *everyone* agrees are standard, so that imps can spend their time coding something new. If there are completely de-factor standard "stock" things that everyone agrees should be in Circle, then I'll probably add them -- as long as they do not violate the "stockness" of the base. Now, keep in mind also that I have been out of touch with the MUD world for a while because I don't play MUDs. My entire view of the MUD world is based on the mail that I read on this list and the mail sent to me. Please, tell me: if "scan", name abbreviations, etc are totoall standard, and if there are high-quality patches available for them, then I'll integrate them into the base. Now, to anyone who wants to release their OWN base: of course, you are encourged to do so if you want to. Obviously I've made a lot of judgements in releasing Circle (i.e. what should be stock and what shouldn't), and if your views differ, well, release your own base code. :) Just keep in mind that it's not as easy as just releasing code. It's a balancing act to try to keep everyone happy; it's trying to add new features without disturbing the installed base (e.g. playerfile or world formats); it's the need to write huge amounts of documentation; and it's the need to reply to a mountain of mail. Regards, Jeremy ------- End of Forwarded Message
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